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Daily Archive > Son
of a Pitch > 04/08/04
Writing
Your Screenplay and Your Day-to-Day Life
BY Jim Mercurio
David Wharton is out this week, but Creative Screenwriting
columnist Jim Mercurio graciously agreed to pinch-hit
for him.
After playing Tetris for six hours straight, have
you ever gone out to a nice restaurant yet, out of
the corner of your eye, geometric patterns fall from
the sky? After an all-nighter of poker, when you're
driving home do license plates like A45 789 seem like
a gut-shot straight draw? After spending a hot and
heavy weekend at a Hampton Inn with your ex....
Okay, enough
about how I avoid writing.
Actually,
my list above was a way for me to start thinking about
what it's like when you start a screenplay. There
always seems to be a point of no return in the creative
process where you are committed to the story and until
your first draft is done, you're in a daze. Just like
the Tetris shapes raining down on you, when you are
away from your computer or notepad, the world is still
a stage or a screen. Everything in your life will
be filtered through your story. If you are writing
about the Underground Railroad, a trip to the zoo
will make you feel warm and fuzzy knowing that all
the animals in their cages are being protected from
a hostile world. If you are writing the sequel to
Scenes from a Marriage, the same trip to
the zoo will make you lament the creature's physical
entrapment because it is an inherent reminder of the
metaphysical entrapment involved in monogamous relationships.
You are in a delicate state that not everyone will
understand or be able to support.
You'd better
get used to it.
When you
are lying on the bed, staring at the ceiling and silently
working on the intricacies of your inciting incident,
inevitably your significant other will walk into the
room two hours later just as your stutter-snore gives
away that you're dozing off. Rather than trying to
defend this for what it is, work, try to pick an opportune
time to incorporate the people around you into your
writing process so that they might better understand
it. However, you should use your best judgment. Your
brain is a finely tuned receptor for ideas at this
point. If you've just returned from driving the Natalie
Portman-in- Beautiful Girls-look-a-like babysitter
home, don't pick this moment to use your wife to test
the dramatic plausibility of your act one turning
point, "Honey, you know the hunting rifle downstairs...could
you imagine ever using it on me, if I had slept with
the babysitter?"
Besides
clichés in your writing, you should also avoid
the clichés in your writing life. Take, for
example, the cliché about the mad creative
genius who wears a beret and ignores all other aspects
of his life while creating his "art." (He's
clearly avoiding the fashion part of his life: he's
wearing a friggin' beret while at the computer.) Mihaly
Csikszentmihalyi, whose theories in the psychology
of optimal experience and the creative habits of artists,
coined the term "flow" to describe that
intense and exciting experience and concentration
when a creative process is engaging a person's skills
to the fullest extent. There is a magical and mystical
word for what helps you reach this state; it's called
research.
When you
get "in the groove" and your writing flows,
you can have sudden and personally stunning insights
into the story process. But that doesn't mean everyone
will share in the joy. A singular obsession with your
screenplay can be good for your work, if not your
relationships with others. At the Thanksgiving dinner
table, your in-laws aren't going to be overcome with
your same euphoria when, immediately after saying
grace, you spit out your epiphany, "At the end
of act two, in Se7en, the killer turns himself in,
so at the end...of course her head is going to be
in the box."
Maybe this
is why it is so important for screenwriters to try
to seek out other screenwriters. They can seek solace
and validation in a community that shares a way of
being. The world just doesn't see things the way writers
do. You can't be excused from jury duty because, "You
finally figured out the subplot that defines the foil
character and you need time to write it." There
are sick days and vacation days, but no such thing
as "creative days." Well, actually, there
are such things, but they are not given to you. You
have to find them, you have to make them, you have
to carve them out of two hours here, three hours there.
Michael
Lent and Ron Suppa often talk about the writer's life
in their Creative Screenwriting columns.
They argue that sometimes a day job is important,
so you don't put too much pressure on your writing.
Don't fret too much if your gig at Kinko's is a drag.
Keep working hard to stay in the "flow,"
so that when a grumpy customer makes you change the
color copier toner and a cloud of magenta and cyan
dust blows up in your face, you will be prepared.
Instead of thinking to yourself, "Self, a cloud
of magenta and cyan dust just blew up in my face,"
you can find creative inspiration and realize how
nice it would be in the final scene of your sweet
romance to use a big red burst of fireworks.
There is
also an even more practical reason to get a "normal"
job. When your mom calls and asks you why you're not
coming home for the holidays, instead of saying, "I
gotta spend a few days alone to figure out how my
character organically resolves his dilemma in my act
three climax," you can say, "I was promoted
to graveyard shift supervisor and I gotta oversee
the Xerox machines." When she asks you if you
got a raise, you can tell her, "no, but I get
to make copies of my script for free."
Jim Mercurio
is a writer and filmmaker who has never played Tetris,
too much poker, or worked at a Kinko's.
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