 |
CS
Daily Archive > Son
of a Pitch > 05/13/04
How
Many Screenwriters Does it Take
to Screw in a Light Bulb?
By David Michael
Wharton
So
you think you've got a great idea for a movie. Now
what?
If
there's one thing writers are good at, it's coming
up with ideas. Even the least productive writer has
got a shoebox or note pad or bulletin board crammed
with ideas. In my case, it's a Word file titled "Id,"
filled with everything from titles with no stories
to nigh- unintelligible brainstorming sessions typed
frantically over my lunch break. In the parlance of
the cartoon world, we've constantly got light bulbs
popping into existence above our respective noggins
-- but that's only the beginning of the job. The real
trick is to know what to do with that shiny, new bulb
once it appears. Not every idea is a good idea; not
every good idea is a good screenplay idea; and not
every good screenplay idea survives the writing process
and gives birth to a good screenplay. Does your bulb
have what it takes to shine all the way to the end
of the story, or will it flicker and die 60 pages
into your script, leaving you with nothing but frustration
for your trouble?
There's a long-standing tradition that some writers
start from plot and some from character: in talking
to working screenwriters, I think it's rarely that
simple -- I know it's not in my life. But while writers
are rarely 100% plot people or 100% character people,
ideas do usually fall into one of those camps, and
the way we develop them into a complete story will
differ depending on where we start. Writer Stuart
Hazeldine (Riverworld) thinks of it in musical terms.
"It's like coming up with a great guitar lick.
It says something to you and you think, "I would
pay to go and see that." It's either a big idea,
a spectacular 'What would happen if...?' kind of thing
-- that's if it's a structural or plot kind of idea.
Or it's an emotional character hook. A huge, spectacular
'what-if' will never really sing on its own if it's
lacking the emotional character hook. It doesn't have
to start with that; you can add character later. As
long as I'm emotionally turned on by something, or
I can see big scenes from the movie (where you can
see a couple of cornerstone scenes in your mind),
then I know there's something there for me."
So let's presume that our idea is plot-based, that
you've got one of those great what-ifs that Hazeldine
described. Then our most immediate job is to figure
out if we think it can be expanded from a one-line
hook into two satisfying hours. Think of some movies
that might have begun as a plot hook (and take note,
I don't know for a fact that they began this way…
but they could have, and they make for good examples).
One of my favorite underrated flicks is David Twohy's
Below. (Spoilers
for the next two paragraphs if you haven't seen these
flicks.) If you dig down to the core of this story,
the hook is, "What if you couldn't leave the
haunted house?" The problem with so many haunted
house tales is that the characters end up coming off
as either stupid or suicidal. Sure, you can claim
that they want to stay in the house so they can get
the million-dollar prize or win a victory for science
or whatever, but after two or three of your companions
either vanish or get mysteriously eviscerated, there's
not a one of us reading this that wouldn't head for
the hills. Below solves this problem by placing
the haunting aboard a World War II American submarine.
It's as claustrophobic a setting as you can get, and
the crew can't get away from the haunting, because
if they surface, German destroyers will blow them
out of the water. That's a great little plot hook
that's been expanded into a fun, unique movie.
Minority
Report: what if the perfect crime-predicting
system predicted that one of its staunchest champions
was going to commit murder? Both The
Sixth Sense and The
Others: what if the ghost of the ghost story
didn't know he/she was dead? All of these have great
kernel ideas that have been lovingly expanded into
entertaining movies. Can you expand your idea from
a good hook to a good story? My first published short
story, Those Who
Forget (and I provide a link because I'm
a masochist, and I figure if I can share the pain
of cancer with you, I can share the pain of sampling
my early writing) was spun off the simple idea of
"What if you could erase your problems with a
thought, but you didn't realize you were doing it?"
It made for a fun little Twilight
Zone-esque short story, but as-is it would
never sustain two hours worth of movie.
Or maybe you've got a character with no story to call
his own. One of the moments in Syd Field's Screenplay
that I particularly enjoyed was his description of
a class he'd taught where they first came up with
a character, then gradually, systematically spun an
entire movie's worth of story off her. Working from
the theory that everybody's got a story to tell, once
you've got a memorable character in mind, it's just
a matter of exploring that character's world and seeing
what their story is. Returning again to the Pillars
(introduced when I was
but a wee columnist), it ties into number one:
conflict. Once you figure out what your character
wants, you can figure out what stands in his way of
getting it, then you've got the beginnings of a narrative
thruline and you're halfway home. In the Indiana
Jones series, it's the character of Indy
that is the richest and most memorable aspect of the
series. You could tell a story about trying to find
the Ark of the Covenant without Indy, but it wouldn't
be Raiders of the Lost Ark, and it probably
wouldn't be nearly as good. Or, to borrow again from
David Twohy, by far the most memorable part of the
movie Pitch Black
was the antihero character Richard B. Riddick. So
much so that this summer's sequel
became all about him, as opposed to just trying to
redo Pitch Black on a different planet. These
are characters that are rich and interesting enough
that hundreds of potential stories could come from
them: it's just a matter of picking the best one and
running with it.
Regardless of which camp your idea falls into, writer
Tim Metcalfe (44 Minutes: The North Hollywood
Shoot-Out) gives us a pretty good acid test:
"[Your idea should be] one that makes you want
to rush to the computer every morning. That makes
you dream about it at night, and daydream about it
when you're awake." Does your idea excite you
enough to sustain you through all the brainstorming
and prewriting and writing and rewriting that will
be necessary to make it the very best you can make
it? If the answer is no, then maybe it's best to set
it aside for now. To dip a toe into a woefully cliched
truism: set it free, and if it's meant to be, it'll
return to you. If it's a great idea, then time will
eventually grant you the perspective to see the angle
you need to approach it from.
Or
maybe it will never stand on its own -- maybe it won't
really click until it combines with some other, seemingly
unrelated idea. J. Michael Straczynski's space opera
Babylon 5
was born of just such a union: Straczynski was trying
to decide whether he wanted to tell a sprawling, political
tale or a more intimate story about the crew of an
isolated space station. Neither idea got anywhere
until he realized that they were actually two aspects
of the same story. I've experienced the same
sort of thing, and you probably have, too: you have
a great idea that doesn't look so great a week later,
then you realize that the really interesting idea
is something that seemed inconsequential before. Some
secondary character steps forward and reveals that
his story is much more fascinating than what you'd
initially thought.
The point here isn't that there's some secret formula
to what makes a good idea good (though there's arguably
more formula in a screenplay than in, say, a novel);
it's to recognize the wisdom of looking before you
leap. As J.T. Allen (Redemption) told me,
"I like to think, in the best possible world,
if you were an engaging enough writer and you figured
out the driving mechanism to the story, you could
almost do a story on anything. It's just finding something
that's going to drive it from beginning to end."
Once you find that, that light bulb of your will shine
that much brighter once it's in place.
Oh, and lest I forget --
Q: How many screenwriters does it take to screw in
a light bulb?
A: The bulb's IN and it's STAYING in.
Now, go write.
Outlines,
beat sheets, 3x5 cards -- next week we'll talk about
the mechanics of breaking the story.
David Michael Wharton is a regular contributor to
Creative
Screenwriting magazine. When not watching
DVDs or otherwise procrastinating when he should be
working on his screenplay, he has been known to write
for the likes of UGO
Screenwriter's Voice and Comic
Book Resources. You can email him, especially
if you're deposed African royalty looking to secretly
transfer millions of dollars into an American bank
account.
|
 |

From
the Trenches (Monday)
Working screenwriters discuss
in their own words a particular
aspect of screenwriting,
from the mechanics of writing
to the personal and professional
impact that writing has
had on their lives. >
VIEW
ARCHIVE
The
Art of Craft (Tuesday)
Screenwriting experts discuss
how to approach various
aspects of writing and the
writing life. A mini-seminar
each week from the people
who write the books and
teach the classes. >
VIEW
ARCHIVE
Expert
Witness (Wednesday)
A panel of experts assembled
to provide the facts about
the screenwriting business.
Readers will be able have
their questions answered
by an agent, producer, entertainment
attorney, and WGA representativeand
without paying that 10%
commission. > VIEW
ARCHIVE
Son
of a Pitch (Thursday)
A weekly tutorial on how
to write a script. Each
week deals with a different
element of creating a script,
with the ultimate goal to
provide a step-by-step instruction
manual for new writers.
The guide for this is a
writer just diving into
screenwriting himself, who
asks the pros questions
any new screenwriter would
have about this brave new
world. > VIEW
ARCHIVE
Weekend
Read (Friday)
Film, book, web site and technology reviews from a
writers perspective. How can these items help
a writer on his or her journey, or make that journey
more enjoyable? > VIEW
ARCHIVE
DVD
Review of the Day (Every
Weekday)
DVD reviews from a writers
point of view. What aspects
of this script and features
of this DVD illuminate the
writing, development, and
storytelling process? >
VIEW ARCHIVE
|
 |